Friday 28 February 2014

Deus Ex: Human Revolution: Directors Cut Review

Ingenuity. No matter how awful we all are as a race, the one thing that always impresses me is how we are constantly able to overcome problems; no matter how long or how high the cost. One of my favourite quotes about human ingenuity comes from this game - "We were cold, so we harnessed fire. We were weak, so we invented tools"; I'm pleased to say that this game is a remarkable invention that recognises the problem that the gaming industry is facing of boring and repetitive game play mechanics and creates a repertoire of tools that not only fix the problems, but augment the idea of achieving objectives in games

This is the core idea of Deus Ex and always has been - deceptively shallow on the surface; "Go to objective marker A and talk to Person X", but immensely deep in the torrent of ways in which you can tackle the issue at hand.

The way the designers have created these options for the player is through the system of augmentation that falls in perfect alignment with the story. You are Adam Jensen; a former SWAT member who through a series of events is now a security chief at Sarif Industries, one of the worlds leading designers and developers of human augmentation technology. Without revealing too much of the story you somehow become augmented with cybernetic implants and plunged into the world of corporate espionage, the underbelly of the upper class and a global conspiracy that threatens the entire human race.You further upgrade your character through gaining 'Praxis Points' by completing objectives, conversations and side missions, as well as a minor gun crafting mechanic that allows you to improve your weapons to take down enemies skillfully - the more creative the better.

Jensen is a shadow of his former self

Jensen on the whole controls gracefully, darting around cover at the touch of a button and can realistically slink around objects to make a believable character in motion. The stealth gameplay is rewarding and provides you with a real sense of satisfaction when you come behind multiple guards and disable them without them even hearing you coming. The shooting (if you engage in any) can at times feel unsatisfying, but I think that is more to do with the fact that the game is primarily meant to be experienced with a low level of intense combat; I wouldn't say they punish the player with poor mechanics, but I'd say that the shooting definitely feels like an afterthought. Jensen is supposed to rely on his augmentations and the powers they grant him to survive.

It's the depth of the powers that you can gain which gives you such variety in gameplay. I personally played the game non-lethally so focused on upgrading stealth skills and my hacking abilities. In doing so, I was able to get through an encounter which from my evaluation had 3 options:
  1. Shoot the enemy with a very powerful rocket launcher until they die.
  2. Disable the enemy repeatedly with EMP grenades and try to tranquillise them.
  3. Sneak around and find an alternate way to end the conflict.
I took the latter option; choosing to sneak upstairs past the enemy to try and find another way of beating the enemy, as my character was a Jensen who was depressed by the death of a loved one and was accepting of his new life as an "Aug". As a result he avoided combat when necessary as he was tired of death and aggression. I still find myself shocked over how the title was able to inject an internal narrative into me that gave the PC personality traits and defined what the term "character" means.

I found a series of valves which when turned, released gas to the room below me, which choked my enemy and slowly wore her down until she managed to work out what was happening and lunged upstairs towards me. I panicked and had Jensen turn the turrets against the boss character through a very fun hacking mini-game; persistent across the entire world, that actually requires skill, to take control of the connected terminal, which ripped her to shreds and left me confused as to why I made such a decision when no-one had died by my hands otherwise.

The very fun hacking mini-game - play it the way I did and you'll see this screen a lot.

It's moments like this which make the game so satisfying; if you replayed the same scenario repeatedly, not only will you get different outcomes in the story and different dialogue options, you will feel differently about the world Jensen lives in and how you have affected the environment around you. At one point in the game you can literally turn an entire base against the characters inside by hacking one computer. You feel like a cybernetic God, the power grand but disturbing.

That's the essence of the title - in it's beauty, Deus Ex finds it's darker side. The homeless litter the streets, desperately searching through bins for anything of worth to eat, drink or feed their neuropozyne addiction from their rejected augmentations, gangs size you up and down, wondering whether you'd be easy enough to kill and salvage for parts, people judge you silently; throwing abuse at you for simply existing. It shocked me. Having luckily never been a victim of discrimination before, I felt rejected and disappointed that a character who I'd never met before simply turned to me and shouted "F*** off Aug, no-one wants you here". It's a clever piece of social commentary that seems obvious on the outset and "edgy", however until it's experienced, you can't quite put a finger on how it feels.

Futuristic China (Hengsha) in all It's glory

As mentioned, the world of Deus Ex is stunning, the scenery for the most part, built with a sharp utilitarian dark brushed steel and painted in a gorgeous but dirty golden tinge that makes Detroit, China and the part of Canada you visit feel like a future with a clear wealth divide. This is because as you walk away from the grand, well lit structures of the multinational corporations that rule this virtual world, to the dark and gloomy slums, you understand why the golden hue is so dark; the upper class in this game are wealthy, but at a cost that blackens the splendor of it all by the time you see the credits roll. 

Although this is true, the game does have some issues with it's visuals that seriously break immersion, such as it's murky and poorly detailed wall textures and inside of ventilation shafts; quite a problem when you spend a lot of the stealth game play travelling through vents and looking at walls, as well as sky boxes that don't move with the player and some backgrounds that are static and badly drawn, as well as being extremely low resolution. This is unforgivable in modern AAA titles, especially in a Director's Cut that promises vast improvements over the original.

"I didn't ask for this."

In terms of the sound design, Deus Ex provides you with a constant hum of a futuristic synth-opera which slowly envelopes you into it's virtual world; it seems to pick you up whenever there's some action and pull you back down when you are sneaking with no noticeable change. It's gentle, but effective - all part of it's magnificence.

However, once again Deus Ex does suffer from problems with voice overs. I repeatedly found people's twins; both in in voice and physically - something that yanked me out of this new reality that they had lulled me into with a harsh tug. Although these are small things and something which I oddly got used to after a while, it just became something I ignored for the sake of the experience. The main characters are well voiced; from the rough, husky voice of Jensen to the strange, harsh tone of Tong, the conversations are something I didn't skip through so that I could listen to every word the characters had to say.

The one thing I want you to bear in mind while reading these negatives I've listed is that these are extremely minor things and although as I've said they can cheapen the ride that the game puts you through, it is still not enough to dull what is a very sharp and streamlined game where the positives are too many to list.

To end this write-up, I want to leave you with this: "Deus Ex" comes from the Latin phrase "Deus Ex Machina" which when translated literally means "God From the Machine". In this instance, there could have never been a more aptly titled game, as it literally creates a rich and fulfilling world which makes you question your existence in this alluring dystopian future - the entire game probing what it means to be alive. I've never played a title like this before and I probably never will again; but in saying this, I'm happy with that; I can mourn and move on past the "what if's" and "could've's" and simply reminisce about the time spent with Adam Jensen and his struggle to steal fire from the Gods.

9/10

Kingdom Hearts: Heartbroken

Save Points.

Since I started Kingdom Hearts this time round, I've moaned constantly about the lack of save points. "What if there's a power cut or something?" I kept asking myself. "I'd lose so much progress!"

Well 14 hours into the game, it happened.

I was midway through the Halloween Town section (After defeating the most frustrating boss I've ever fought in a game) and I had to go and make some dinner. I hadn't come across a save point in an hour or so so thought that I'd just leave the Playstation on and get to a save point after.

WRONG.

I came back to find my PS3 had turned itself off and not only had I lost all the progress of the game (which I had been fighting to go back to most of the time anyway) and that it had placed me back to the beginning of the Little Mermaid's world.

I hate giving up on titles, but this one is getting a red mark for some frustrating gameplay mechanic decisions on the designers part and a technical fault that cost me the hour of progress that I needed to keep the most.

Today is a bad day.

Tuesday 25 February 2014

Deus Ex: Human Revolution: Directors Cut. COMPLETE.

The first of many victories has been achieved!

Possibly one of the best games I have played is no more.

I'm beginning the full write-up tonight so it is with great regret that I must say:

Deus Ex is dead. God save Deus Ex.

Picture created by Vonman

Friday 21 February 2014

Concerningly Co-op: On the Borderlands of Bravery

Alongside the single player games I've started, I like to keep things fresh(?) with co-op games. I find that having some accountability makes me finish the game and that playing with friends is actually pretty fun. The game this time is:


Borderlands 2 (PC)


This Shootem/Lootem/Jokem'up is best described as what feels like a playable Adult Swim game full of colourful graphics, characters, weapons and plenty of loot; these things polarised by a pulse pounding and wildly varying soundtrack that keeps the action going when you need it to but is able to set a mood when looking at the beautiful cel-shaded vistas this title provides for you.

The gameplay itself up to what I've experienced has been great - tight shooting mechanics from a great range of weapons that all feel distinct from each other even though they are randomly generated. For instance I know that my Dahl rifle feels greatly different from the Jakobs version I also have in my inventory.

This paved the way for a game that has made me excited to pick up the loot from my slain enemies rather than like Diablo where it's raining swords that although have different numbers on them, are merely a key to getting more DPS/a way of working towards your current build.

Playing with another person adds a whole new dimension to it also, the game feels like your personal MMO where you and your friends can explore the weird and wonderful world of Pandora and the vile little creatures that plague it, having moments of sheer disbelief and humour.

For example, Jake and I were simply looking around for look on what looked to be a farm with Varkids (annoying little insect creatures) when all of a sudden a fleet of flying helicopter-cum-plane machines called Buzzards came soaring over from the ridge towards us, the enemies inside humming "Ride of the Valkyries" as they rained rounds down upon us. This lead myself and Jake to one of the most difficult yet entertaining battles we've had in our time with the game so far, forcing us to work as a real team and taking it in turn to poke our heads out and take pot shots at the flying machines.

It's moment such as that which keep me going back to the game when I can - based so far on what I've played, I'd wholly recommend it to anyone looking for a time sink (it can last with DLC for over 100 hours) or anyone looking for a game to play with an SO or group of friends.

I'll talk a hell of a lot more about it when finished, I assure you of that, but it'll probably be weeks until a full writeup is shared. 

I'll pop up any more great moments we have with the game as and when we have them.

I'll also leave you with this:


Wednesday 19 February 2014

PC Playthrough - Deus Ex Machina

This is the 3rd concurrent game I am currently tackling and the first post about a PC game on my backlog - that game is:

Deus Ex: Human Revolution - Director's Cut


Deus Ex: Human Revolution is the newest entry into an extremely critically acclaimed series of Action/Adventure/Stealth/RPG games. Yes there is literally that much to them, they have carved out their own niché in terms of the genre they belong to, play it and you'll see what I mean.

Historically, they focus on giving you an objective and letting you loose; allowing you to tackle it in any way that you see fit; something which I am pleased to say has carried over amazingly well into this title. I'm going to jump straight into my first impression and say that this is a more refined and beautiful version of the first game, in another setting with drastic UI improvements and mechanic streamlining.

There is so much to do so far and I have been wasting plenty of time becoming invested in this dystopian (less and less so by the day) future, whereby people identify themselves as a member of large multinational corporations rather than by country, where science is redefining what it is to be human and where one man is on a quest to seek the truth in a world where the word "truth" doesn't exist.

The game is heavily revolved around stealth - I am going for a non-lethal play through of the game too which has made it far more difficult but rewarding, making my Jensen a man where he can see the benefit of the physical changes forced upon him but unwilling to fall victim to the stereotype of an augmented person.

In terms of the actual game, the sound design is nothing short of a masterpiece; the haunting cyberpunk melodies the pièce de résistance to the golden hues and amazing skylines of a futuristic Detroit and China.

I'll stop for now as I could talk about what I've experienced in this game for a very, very long time. I'll leave that to the full review after completing it.

As a final note however; I keep asking myself one question as I play the game:

How have I left it this long to play Deus Ex: Human Revolution?

Tuesday 18 February 2014

New Games Added

So today I added the last of the Steam games I wanted to go through; even the really obscure, old and awful looking ones.

After I get through Deus Ex: Human Revolution Directors Cut, I'll be tackling them one by one.

Welp.

Monday 17 February 2014

Console Cowardice - A Heartless First Entry

As my last posts states, I have started 3 new games from my backlog. Today's entry discusses the first console game and my initial impressions on it. The game is:

Kingdom Hearts 1.5 HD ReMix


Now, before I start, I have to point out that I had already played about 5 hours of the original version on the PS2 years ago when it had first released. However I pretty much remembered nothing about it other than the fact that the music was pretty great and that the blend of action and RPG elements was at a perfect balance for me.

So it's not really cheating right? I am completing it this time and according to How Long to Beat, it lasts around 38 hours, so I had barely scratched the surface.

I picked this up from Game on a whim after promising myself I wouldn't buy any more games until after I finished my then smaller backlog; obviously failing, I got a great deal on it brand new (think around £20) so justified it as a cheap purchase that would satisfy my RPG itch over a great period of time.

Kingdom Hearts is a game about Sora, a boy with gigantic feet who finds his world devoured by the heartless; the antagonists of the game, and his quest to find his lost friends by searching many Disney worlds and vanquishing his foes with the Keyblade; meeting familiar faces from Disney franchises and Final Fantasy games alike.

Now having started it, I'm very glad that I did pick it up. They say never meet your heroes and in this case Kingdom Hearts is definitely an exception to that rule. In meeting Final Fantasy Characters and Disney Characters that I grew up with, it has so far taken me back to a point in time when video games were fun to pick up and play for me, from start to finish and a time when mechanics felt fresh and new from title to title.

The remastering has done the game wonders in the levels I have played, I'm currently in the *SPOILERS* Little Mermaid world and the cartoon style graphics are somehow even more beautiful than they were when I used to drop the disc into the clattering and whirring black block of time gone past. The character movement is fluid and the frame rate holds up very well, even in the most crowded areas such as the Colosseum tournaments.

The music is a beautiful mash up of relaxing yet upbeat tunes which seem to perfectly encapsulate the theme of the level you are in. This is only in the places I've visited so far, so things may well change. The voice acting however is very atypical of Disney and Final Fantasy; being high pitched and slightly annoying on one end of the scale and full of pessimistic, teenage angst on the other.

I'll talk in detail a bit more in my full write up once the game is completed, but so far, so good. There's the two other bundled games included (re: Chain of Memories and 358/2 Days - the latter being more of an interactive story); not sure how bothered I am to go through those however as I played a bit of Chain of Memories on its original GBA release and despised it.

So if you'll forgive the pun, I think this game holds the key to my success in beating what is still an expansive portfolio of games to complete.

Sunday 16 February 2014

Portable Gaming Plunge: Triforce and Tribulations

This week I began 3 games (1 portable game, 1 PC game and 1 Console game)

The First portable game is:

The Legend of Zelda: Ocarina of Time 3D


I've not had much time with the game so far, clocking in roughly 3 hours out of the 29 needed to complete it (according to How Long To Beat); however I'm very impressed with the way it's been remastered.
Having never played the original, my only experience with the game has been through "Top 10 Games of All Time" lists/videos and reading about people attesting to the fact that it was one of the golden titles of an age in gaming gone by.

Personally I think this offers me an advantage as I'm not wearing rose tinted glasses and am simply playing the game; seeing it for what it is without an overbearing sense of nostalgia that can often provoke a strong bias towards these remasters that seem to be the new trend at the moment.

Although this is true, I love the Zelda franchise; the first game in the series I played was Oracle of Ages which I'll always remember due to the fact you could use a link cable (no pun intended) to connect with Oracle of Seasons; changing the plot of the game and adding content, one of the first cases I know of that this was capable in (apart from Sonic and Knuckles).

The only Zelda games that I have played have been 2D (Apart from Spirit Tracks and Phantom Hourglass, which I don't really see as 'proper' entries due to their strange stylus control schemes). So playing the game so far has felt like an immense step up in terms of mechanics and aesthetics, aiding in my ability to become immersed in the world and enjoy the game frustration free.

Well... At least so far.

Overall, it's going well - I'm still very motivated to get it finished and being a fan of the series, I'm glad to finally be playing through such a highly regarded game.

I'll write a full report after I've completed it and placed it on the shelf of Godly Games, or after I've thrown it in the Bin of Banishment.

My Problem.

So you're here and wondering "Why on Earth does this bloke have a 'backlog' of games and why does he need a blog to write about his experiences with them? Perhaps I should take a short post to explain.

Around the tender age of 6 I had a Sega Megadrive II on which I used to play Sonic the Hedgehog 2, Streets of Rage and Aliens religiously. I had no clue what was going on, but somewhere within that cacophony of pixelated colours and sound effects, an addiction was born.

A couple of years later, I was bought a Playsation by my parents for Christmas, who at the time did not realise the extent to my obsession. So bless them, they set up a scavenger hunt around the house where present by present I found Playstation game after Playstation game, shuddering with excitement and pure unadulterated glee.

The last present I remember very well; it was hidden behind one of the curtains next to my front door and was a large box wrapped in red Rudolph paper, slightly protruding from behind the fabric. Instantly I knew what it was, but from all the sweating and anticipation of running around the house, tearing open the smaller packages that were useless to me until I had the main machine, I didn't dare dream that I actually had the ticket to untold worlds of entertainment until the controller was in my hand and I heard the disc whirring around in the little grey box.

Of course when I opened it, the floodgates holding back my excitement exploded with such ferocity that any hope of repairing them were impossible. They might as well have given the job to all the king's horses and all the king's men. I'd imagine that my reaction was akin to this:

(Just replace the words with "Playstation" and you get the idea.)

Now although a nice but relatively boring story, I believe it had a great impact on my relationship with entertainment today. After experiencing such games as the Oddworld series, Final Fantasy VII, Croc and Rayman; not to name many, many others on the Playstation, I began to become amazed at how these 'games' were my portal to different worlds and experiences that weren't possible or desirable to occur in real life.

They were a constant source of amazement and escapism throughout my childhood, teenage years and still are today; a constant, an escape and a shelter when things are bad - giving me a sense of awe whenever I manage to pick up (and stick with) a great title.

But that is the problem.

I'm not sure when or why, but my habit got out of control. I became fickle, I'm not sure whether it started because of video gaming, or began elsewhere and leaked into my leisure time; but I started buying games en masse, picking them up, playing them for a few hours, declaring them the best games I've ever played and then never going back to them. Leaving them incomplete and me with a sense of emptiness due to thinking of the "should've, would've and could've"'s.

No matter what I did, I could never bring myself to go back and finish the games apart from on rare circumstances such as the Assassins Creed series and the Uncharted games; meaning my list of owned games and list of games I'd completed or merely played became severely imbalanced and in some cases affected my happiness.

My once proud shelf of games that I looked to for fond memories became a platform for self torment and a testament to my inability to see things through to the end, doing so for years until we come to 2 weeks ago when I decided that enough was enough.

I set up a database which you can find here:

https://docs.google.com/spreadsheet/ccc?key=0ApEcDxX7XYTEdGR3LU1URzkyZUNyZU52cjhmSXBfWEE&usp=sharing

This tracks my journey and allows me to stay organised and tangibly see how I'm doing.

I'm obsessed with progress and systems; so to me, it's a way of settling two vices and getting value for money whilst being able to enjoy all of the experiences that I have missed out on by neglecting my purchases.

This side of things in terms of a blog, is a way of keeping me committed. If I feel like (or pretend) that someone is actually reading this and keeping a check on my progress, I am far more likely to succeed as for some reason I have a pathetic character trait that makes me care far too much about what people think about me.

So hopefully you've been able to gain a small insight on why i'm having to do this. It's a way of dealing with a few personality flaws whilst enjoying myself in the first place.

Finally, a small note to make is that although there is a cop out category in the database (Red with a strike through), I ensure that I always give the games a fair chance before I make a judgement and will make a full write-up on why I couldn't finish it.

Thanks for reading.