Sunday, 30 March 2014

Metal Gear Solid 3 HD. COMPLETE. Oh and... InFAMOUS: Second Son. COMPLETE.

Metal Gear Solid 3: Snake Eater HD

                                                                                                                                                   Source: gamesareevil

What a thrill!

I had never played MGS3 before I received the HD collection for free on PS+; but my God am I pleased that I was able to experience the series. The entire game felt like a B-Movie style spy flick - along with all the characters, aesthetics and dialogue that make an MGS game an MGS game. The game adds so many mechanics that make it unquestionably entertaining and hits the nail on the head by imposing the feeling of being a spy behind enemy lines that needs to survive at any cost.

That's not even touching the surface; I honestly have no idea how to tackle the write-up of this game. It's going to be my biggest challenge yet!


InFAMOUS: Second Son

                                                                                                                                                   Source: gamingbolt

Now to be fair, this never really made it into my "backlog" as I was so excited for the third entry into one of my favourite series on the PS3.

Let's just say that the leap to next-gen has begun very well, but was not without sacrifices in some departments. I thoroughly enjoyed it though, but it left me clawing for more.

Expect a review of it soon!

Saturday, 29 March 2014

Brothers: A Tale of Two Sons Review (PS3): The Strongest of Bonds


Whilst playing through my backlog, I've found that so many games struggle to form a narrative using some of the most diverse and interactive artistic tools in this modern age. Admittedly not all are trying to make the next award winning Shawshank Redemption-esqué story, but those that are seem to be very hit and miss, which at times is crushingly disappointing for those players that want to be connected to the characters, story and world in question.

Brothers: A Tale of Two sons is potentially one of the best story driven experiences I have played in my backlog, perhaps in my entire list of completed games; even if it is extremely short and sweet.

I can't talk much about the story without spoiling the details, however the main premise is that you are, you've guessed it, brothers.

Brothers whose father has fallen deathly ill and needs water from a mystic well to save his life. You are both thrown out into the mostly linear world and given one direction to go towards. What follows is a fantastic case of story telling; full of characters who don't have to speak English for you to understand what they are saying, feeling or intend, and a glorious world that asks nothing more of you than to explore, enjoy and experience it; utterly undemanding and ridiculously relaxing.

                                                                                                                                                   Source: PCgamer
Just looking out over the game's vistas is enough to evoke an emotional reaction.

Part of this simplicity draws its roots from the control scheme - the older brother's movements is controlled with the left thumb-stick and performs actions with L2, the younger brother's exactly the same, but with the opposite side of the dualshock. Admittedly it did take about 15 minutes to get used to controlling each brother simultaneously, however once you are familiar with this idea of thinking for two people, it becomes a graceful dance through the levels and a joyful way to interface with the game.

The actual gameplay itself revolves around the protagonists navigating through a guided set of levels to reach their ultimate goal. This takes its form in a semi-platforming fashion, the player scaling walls, avoiding occasional enemies, some clever climbing puzzle mechanics and a couple of boss battles that never break the immersion of this world that feels like you're experiencing a story that's being read to you.

This feeling is also expressed through the relaxing music and storybook style art that was obviously carefully chosen to build an atmosphere that dances on the fringes between hope and despair. The title is extremely skillfull at changing the tone of the visual and sound design to fit the scene at hand, which can create some moving moments as you stumble upon some secret scenes along the way and when the game comes to a crescendo.

                                                                                                                                                   Source: rockpapershotgun
Could video games learn a lesson from BTTS's direction?

One of the only criticisms that I could possibly find with the game are it's strengths; simplicity, linearity and short length. The whole point of Brothers is that it is a short story that although is deeply and richly detailed, is telling a tale the way that it wants you to experience it. If it were diluted with a spurious amount of collectables, an open world, multiple endings, morality choices etc..., it wouldn't have the same impact that it does; it would be completely unable to form the strong bond that it does with the player by forcing such a close and simple link between story and gameplay.

As a result, one of the biggest things that I took away from Brothers is the poignant question about the industry in general: Do video games need to be restrictive to be good at telling a story?

After getting through the compelling and heart-wrenching story that is Brothers: A Tale of Two Sons, I can't help but lean towards the answer of "Yes".

7/10

Tuesday, 25 March 2014

LGS Gaming Marathon - Charity, Progress and Too Much Food


On Saturday 22nd March, I attended a 24 hour charity gaming marathon hosted by the University of Lincoln Gaming Society (LGS). It was set up to raise money for "Child's Play"; a great cause I support myself every year through Extra Life as it makes such a difference for seriously ill children worldwide.

I took along my PS3 and a disc copy of Dragon's Dogma: Dark Arisen, as well as all of the downloaded PS+ Titles I had on the Hard Drive. My intent was to play through Far Cry 3 and start to play Dragons Dogma, however like the best laid plans, these went completely out of the window in reality.

Initially I played through Far Cry 3 for 9 hours until I realised just how similar each hour felt; a symptom of having such a large, open world environment with not much in the way of structured activities. Sadly I won't be going back to it as part of the backlog - I had my fill and felt content that I didn't want to progress any further.

Post Far Cry, I played through Brothers: A Tale of Two Sons from start to finish, relishing every second of it. An amazing narrative driven experience without a single word of English being said throughout. The way that the various game mechanics are used to convey emotion and impact is near inspirational, as well as the actual gameplay being fun. I'll write a full review for it soon.

There were about 40 people in attendance, if not more which was great to see as there was such a variety in terms of games being played. So many tastes were at work and it showed me just how many games I had missed out on by buying so many and playing them.

The then hilarious part of the amount of people in attendance, was when we ordered pizza from Dominos. One of the organisers put the worker on the phone on loud speaker, ordered around £650 worth of pizza and then informed him of our valid 50% off voucher. To be fair the guy laughed it off and got a huge round of applause, but sleep deprivation is a damned thing and worked wonders for my appetite for humour and Italian food.

                                                                                                                                            Source: pizzanews
Garlic and Herb crust dip - THE best invention ever?

I then started a playthrough of Kingdoms of Amalur: Reckoning, however I sadly only made it 18 hours into the marathon before my old age kicked in and made me so tired and grouchy that I had to leave, meaning that I only got a few hours into R. A. Salvatore's world before having to give up and go home for much needed sleep.

Overall, it was a great event and I got to meet some amazing people who were all working together to raise money for children who need as much help as they can get, I made some great progress on my quest to destroy my backlog and my only thing to write about and ended up managing to raise £123.45 as a group. Interestingly precise!

Who said video games were all bad?



Borderlands 2 Review (PC): Addiction Personified


FPS games seem to be the flavour of the decade and are considered to be increasingly representing a degradation in quality titles being published, due to the increasing risks involved with ever rising development costs and the temperamental nature of the market. Sometimes risks are taken which pay off, other times they do not.

Borderlands 2 could be classed as a risk for Gearbox - an FPS in many ways but with a heavy emphasis on RPG elements such as ability trees, skill points and other staples that the more casual titles like Call of Duty may look at with alarm. Although this is true, the developers do an amazing job of making these features and the narrative accessible, yet as deep as players desire.

The story picks up a few years after where Borderlands, the original ended. You are one of 4 (or 6 with DLC) new Vault Hunters that are scouring Pandora for riches and glory when your train is attacked by "Handsome Jack" the multi-trillionaire, psychotic owner of The Hyperion Corporation who is determined to kill every vault hunter and take the secrets of Pandora for himself. Part Vaas, part Joker and all sinister, Jack is the definition of a memorable villain and becomes a staple companion through his ramblings over the radio with the player. What unfolds from all of this is a long, enjoyable and quite often a fun adventure that's complimented by tight shooting mechanics and one of the best co-operative experience to date.

                                                                                                                                                       Source: flashyreview
Handsome Jack is perhaps the most depraved video game villain to date

This isn't to say that it can't be enjoyed on it's own however; a single player campaign and the co-op campaigns are the same in terms of content, but with a completely different feel. I found that I played the game in a different way when alone or with a friend. By myself, I paid more attention to the story and the various characters plights, but when in co-op, I just had a great time in constructing a story of my own, blasting my way around the planet in my companions and my quest to stop Jack and restore peace to Pandora.

It's moments that my "First Impressions" post mentioned regarding exploring that make this such a stand out example of design done right, which still has me fondly remembering entire nights spent on one of the in game slot machines, spontaneous encounters with random and difficult bosses and battles which truly tested my fortitude at times.

This is because there is so much to see and do in Borderlands 2; every area you encounter feels different to the others. Of course the classic archetypes of "lava location", "snow setting", "desert destination" and so on all feature, however the way the settings stand out in this game is through the way that they are filled to the brim with memorable enemies, characters with larger than life personalities and a story too big to experience in one play through. Never was there a dull moment in my time with the game; there was always one more quest to finish, one more enemy to kill and one more chest to loot.

Loot! This game is all about the loot; finding bigger, better and louder weapons is what makes the game so addictive. On top of the story, levelling and quests that have you clamouring for more, the reward system in Borderlands 2 dangles a carrot in front of you constantly, and pressures you in the friendliest of ways to always kill one more enemy and explore every inch of a place before running away from the rapidly respawning hordes; making for some edge of the seat situations where you want to stay in case you've missed that key piece of equipment you want, but are being faced by a solid wall of rounds heading in your direction.

                                                                                                                                                                                                                                                                                                 Source: Raptr
An example of the looting system in the game

There is another option Gearbox have given players to gain some higher tier loot that I find quite interesting; the meta-social interaction with the game and Twitter. Periodically, Gearbox tweet a "SHiFT Code" that gives the player, when entered in game, a number of "Golden Keys" to be used in the chest depicted above. There are no microtransactions or anything of the kind involved which is to be commended, however one can see why when you look at the structure of their DLC driven business model.

I won't delve far into the DLC "good or bad" debate as it is purely subjective in terms of whether you believe it is beneficial to the industry or not, however Gearbox have done a good job of delivering value to the player when it comes to the volume and price of each downloadable experience. Beware though, buying the season pass will not grant you access to all of the content available, merely about 2/3 of the actual gameplay packages for sale. There are cosmetic items available too, but they are more for co-op players as you only see your player from a third person view when you die or at a character customisation station.

Every gun in Borderlands 2 is said to be individual and unique, now sadly this isn't strictly true as you can find weapons such an acid shotgun that can feel and appear like another acid shotgun, but just "unique" in the damage or reload time stats. To be fair this is not something that is wholly noticeable as you usually retain the same weapon for quite some time, meaning that when you do receive another, it feels fresh and exciting to use. There's just something immensely satisfying about finding random drops from enemies or tucked away rare chests that make you anticipate what will be around every corner and buried within each enemy. Accompanied by the densely packed ammo and money crates, the game has you frantically spamming your collect button every time you see something that looks like it could hold something precious for you, ignoring the shots from your adversaries that are landing at your feet.

Speaking of enemies, and as previously mentioned, the foes you face are quite distinctive in Borderlands 2, but not in the variety of their mechanical design. They all stand apart through the lines from the script they blurt out, their visual design and the shrieks they make when you vaporise them. However sadly the same can't be said for their behaviour - often the AI is quite dumb and the actual categories of enemies such as "Bandit", "Skag", "Thresher" etc... all feel the same in their own groups, i.e. the melee versions of Bandits such as Psychos and Goliaths feel quite similar but just have a different process of death, whereas the ranged versions - Brutes, Shotgun Midgets and others feel homogeneous too.

                                                                                                                                                                                                                                                                                                  Source: FPSgeneral
                                                                                                                                      These. Get used to seeing a LOT of these.

Furthermore, they feel largely recycled; simply beefed up with new characteristics such as being augmented with elemental resistances or attacks and by midway through the game, you will have experienced every enemy type, leaving a stale taste in your mouth as you carry on the fight.

Personally I found that this made me see them more as loot crates on legs rather than foes to be defeated, however this is not to say that I didn't enjoy shooting them, it's just that the exchange actually did feel like a trade of numbers carried by bullets rather than a fully fleshed action game; different, but not necessarily unpleasant. I could even go as far to say that gun fights were like looking at a clockwork watch's cogs whirr around rather than looking at it's face - something that you know you aren't really supposed to be seeing, but interesting nonetheless.

One of the key things that the title does get right though is the player classes. For the base game you can choose to be Zer0 the Assassin, Maya the Siren, Axton the Commando and Salvador the Gunzerker. My co-op partner played as Salvador and seemed to thoroughly enjoy the way the mechanics worked for that character; being all about rushing into the fight with his special ability to dual wield weapons and dealing as much damage as possible. I on the other hand played as Krieg the Psycho, one of the DLC characters, which allowed me to experience just how varied, dynamic and satisfyingly strategic the characters can constantly feel throughout a playthrough of the game.

Every class is different; with their own skill trees and approaches to combat. You do have simple roles such as Axton the Commando who is most like the mainstream FPS character that uses rifles and is effective with any weapon on a mediocre scale. On the other end of the scale, you have Krieg the Psycho whose role it is to get up as close as possible, melee the enemy, cause as much damage as possible to himself and sometimes die for a tactical advantage. An entire skill tree of his character focuses on him being set on fire as much as possible to increase his damage, just going to show how deep some of the builds can be that you can create. Players are given real choice in how they want to tackle their Pandoran excursion and they benefit greatly from it, no playthrough will feel the same which is a testament to how well thought out the roles were by Gearbox.

Finally, it would not do Borderlands 2 justice if I didn't credit the visual beauty of the world they have sculpted. Pandora is a beautiful and extremely creative palette on which the designers have excelled in painting a world at odds with itself; physically tearing itself asunder in places. The engine is slowly ageing, however due to the cel-shaded graphics and the highly stylised approach, it was hardly noticeable for the majority of my time with it. Although I suffered sometimes from texture pop-in and some jagged edges, it's all forgiveable when you stand at the top of a mountain at one of the early areas and manage to see the skyline for miles around, which when the amazing lighting effects take hold, show exactly why video games are ever increasingly being considered a form of art.

                                                                                                                                                             Source: greenmangaming
One of the many pleasing landscapes you'll happily pillage your way across. 

As stated above, the stereotypical elemental areas are used a few times, however Gearbox has gone the extra mile in visualising an alien planet and portraying the fact that it is a foreign and unfamiliar landscape; features such as water that you think you understand can be deadly - punishing but never letting the smile fall from your face.

I thoroughly enjoyed my time with Borderlands 2; it felt like playing an amazingly cheesy sci-fi B-Movie and benefited greatly from keeping a fun atmosphere and tone. A game in every way, I hope that more developers take note of how to make AAA experiences original and stand so far apart from their counterparts.

8/10

Friday, 21 March 2014

New Games Added V2: Expensive Boogaloo

So today was... expensive. 3 of my most anticipated games came out and I foolishly used my hard earned wages to buy them, I refuse to look at my wallet in disgust.

The software I frittered my cash away on is:

Metal Gear Solid V: Ground Zeroes (PS4)
                                                                                                              Source: Dualshockers
This should be an interesting one; a prelude to The Phantom Pain that's arriving late 2015, possible 2016, it apparently clocks in at a meagre 2-3 hours in length, even with extras. Sound disappointing on the surface, however it's supposed to be great. Since I've been loving the MGS series so far, I think it'll be a worthy edition to the backlog.


Infamous: Second Son
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This has been a much anticipated entry to one of my favourite series on the PS3, I've deliberately shoved my head under the sand to learn as little as possible about this title, so when I get around to playing it I can experience it with a blank slate.


Final Fantasy X/X-2 HD Remaster
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These were THE games that made me such a huge RPG fan. Words can't describe how excited I am to join Tidus and Yuna again in their quest against Sin. What's more, the visuals look incredible and the rearranged music sounds fantastic; it pains me to have to wait to play it. I just hope it won't be a case of "don't meet your heroes".

So those were the games added this time, all bought in one day and all equally as hyped up. Will they disappoint? Will they be great? Only time will tell. 

What do you think though? Please feel free to comment and tell me how good/bad you think they are or will be!

Sunday, 16 March 2014

Brütal Legend Review (PC): Brütally Boring


When thinking about my time with Brütal Legend, three words come to my mind:

1) Confusing
2) Boring
3) Disappointing

There are a few redeeming features for this game, however they are few and far between - sadly you can't cover over an eclectic mess of game design with a "kick-ass" sound track and well known protagonist, then pretend that everything is as it's supposed to be.

The actual story is completely forgettable; you're a roadie who get's killed by a falling piece of stage and for some reason or another end up in hell where a struggle between humans and a strange demon overlord is taking place. For no particular reason the protagonist is the chosen one sent to help the humans win and you set out on a quest to gather an army and defeat the 'bad guy'. It's clichéd in the worst possible way and sadly doesn't live up to the normally exceptional humour and writing that you'd expect of Double Fine; I was cringing in almost every other scene. Knowing Jack Black, I'd be inclined to say that it was what he was aiming for, unfortunately it's rather an inside joke that no-one else is laughing at.

                                                                                                                           Source: Softpedia
"Aaaaaaand THIS is how you make a bad game."

The graphic design in Brütal Legend isn't really anything to write home about; it looks dated and suffers from a lot of issues; pop in, jagged edges and dull textures. Although this is true, the actual world you run around in can be quite interesting due to a lot of physical features in the landscape, such as discovering random statues of giant swords or tributes to famous songs, as well as some of the enemies. I was genuinely impressed with the first few types of foes you encounter as they seemed to fit in well with the general aesthetic. Sadly this doesn't last long and you spend most of the game fighting regurgitated versions of your own units with glam rock clothing on. I wish that I was joking.

The soundtrack is what you'd expect from a game starring Jack Black and being set in a heavy metal stylised version of what appears to be hell. Motörhead, Black Sabbath, Mötley Crüe and of course Tenacious D among many others feature and create some great moments when you are driving the God awful car around the scenery and near the start of the game when you are hacking enemies apart. Sometimes the game just feels like an extended music video montage that Jack Black himself sat there and imagined. Sadly that's not a good thing; I'd have had more fun sat in a dark room just listening to the songs rather than suffering at the hands of the messy game mechanics.

I feel this because Brütal Legend is between genre's; one minute it thinks it's an action/hack and slash game such as Darksiders and the next a very bad attempt at a blend between Overlord and many Tower Defence titles. I applaud the developers for trying something different, however there are times when taking a risk pays off - sadly this is not one of them.

                                                                                                  Source: Youtube via Littlemike421
The first few minutes of gameplay - this is literally the best it gets.

Just as you get used to one mechanic and the feel of the title, it introduces another that destroys the tempo. For example, one minute I was racing around the open world in the awful car to get to an area in time, then straight after that I was smacking enemies with my axe, then I was playing a rhythm game with my guitar to kill enemies, then I was forced to take part in a real time strategy tower defence game that made me manage resource nodes to spawn units to repel them from my musi stage. This all took place within just 10 minutes.

If by now you're thinking "Hey, there's nothing wrong with variety", I'd normally agree with you wholeheartedly, but sadly there's a fine line between variety and a lack of direction. The entire game feels misguided and blasts you with too many 'cool' things to do; as if a group of pre-pubescent boys with attention deficit disorders were given handwriting pens and told "tell us what you think would be awesome".

What you get with Brütal Legend, is the end result; a game full of guitar riffs, gore, profanity, cars with "go faster flames", sexy rock chicks, cliché jokes and all the other things that a 13 year old Metallica fan would love and cherish.

But how isn't any of that fun? Games such as Saint's Row 3 have been so excellent at making people suspend their disbelief and just laugh like a child again at all of the most puerile things - I'm personally a big fan myself. However this game just seems to miss the mark; it's like telling a joke that only you laugh at, in that the designers have set out to make a game that THEY found fun and that THEY understood, but didn't think of whether there'd be an audience for it. I was excited when I first started playing Double Fine's tribute to all things heavy metal, but sadly all I feel now is confused, bored and disappointed.

4/10

Borderlands 2. COMPLETE.

After a very long time, my co-op playthrough of Borderlands 2 as the Psycho class is finished!

It was a wild and exciting ride from start to finish - I'm very much looking forward to doing an extended review of my time with it; clocking in at around 40 hours with nearly every side quest complete (DLC not included)

Just before I write the review however, I'd strongly advise anyone reading this to find a friend that wants to play it with you and buy it ASAP. A great title in many, many ways!

                                                                                                 Source: i.chzbgr.com